Rockethub Campaign
This is the moment when we decide Blip's fate. Thanks everyone in advance for your support! Check it out here: https://www.rockethub.com/projects/63049-blip-fm-revival
View ArticleCampaign Q&A
Update - we have moved all the Q&A to this separate post, and we will add answers to questions as we generate them (same info is available on Rockethub as well): 1. What happens if we don't hit...
View ArticleContributing via paypal…
Well, we all stand corrected, apparently you can contribute via PayPal, but its a bit fiddly (copied directly from their customer service email response): We would be happy to accept your payment via...
View ArticleCrowdfunding update
To everyone who has supported Blip financially or with their words and well wishes, we appreciate it all! And to those users going all out to spread the word, our sincerest thanks! We wanted to answer...
View ArticleRockethub Funds: The Bottom Line
As promised, here are the details on how the funds will be spent: 1. Rockethub keeps 12% of the funds. 2. ALL of the remaining funds will be spent on Blip server costs (mostly in the form of a...
View ArticleHappy New Year Update
We wanted to wish everyone a happy new year and thank you for sticking with us through thick and thin. A number of people have asked for specific updates so here goes: What about those !#$@ bugs? We...
View ArticleUpdate
Wanted to update folks on various items of interest (basically same topics as last time around): What about those !#$@ bugs? We have stomped out a few more, but the intermittent 'sometimes I can prop,...
View ArticleUpdate
A brief update: Bugs: please continue to report bugs via email to support@blip.fm. We will prioritize and tackle them as resources permit. Fundraising: we are exploring with a number of interested...
View ArticleUpdate
A brief update: -Improved Search Results: Well it was fun while it lasted. Actually there is still hope, but it is not 100% in our control. We are working on it. -Bugs: please continue to report bugs...
View ArticleUpdate
After an initial investigation, it appears the sudden decline in available tracks is not related to anything in the Blip code base or architecture. As we dig deeper, we will likely be able to confirm...
View ArticleUpdate re: track availability
The track availability issue continues to plague some users (actually all users to at least some degree). While we do not have a comprehensive solution, we do understand the issue a bit more and this...
View ArticleQuick Update Re: Player
We have begun work fixing the player, but it will probably be next week sometime before you can see any difference. Basically Blip uses neolithic-era versions of third party APIs, and those third...
View ArticlePain and progress
Happy 2017! Thanks for all the helpful feedback on the on the move from FLASH to an HTML player. A few people are still reporting errors and issues with the new player, but we will continue to track...
View ArticleDevelopment Update
Thanks to some modest success in fundraising, we are about to commence a significant amount of development work to improve Blip.fm. If you have particular bugs that you want to see fixed during this...
View ArticleDevelopment Update
Just a quick update on development work and timing. Work is underway, but it will be quite a while before anything is visible (May). Keep in mind that the work being done is focused on updating the...
View ArticleHeads Up
We are getting close to deploying updates to the site, so we wanted to give a heads up, properly set expectations, etc. To that end we have tried to anticipate some of your questions: -"When is this...
View ArticleBlip is offline for maintenance
Blip will be offline for 2-4 hours beginning 3 am Pacific Standard Time on April 11 , while we make updates to our servers. After coming back online, please report any bugs to support@blip.fm.
View ArticleBlip.fm is online but data migration is in progress
During maintenance the counters of props, listeners and blips have been reworked and will show zero values the next couple of days. This issue will be fixed soon. We apologies for the possible...
View ArticleDebugging
Well folks, obviously the debugging process is taking way too long, but we want you to know the plan is to keep going until they are all stomped out. Sadly this will take some more time and further...
View ArticleWho wants more music?
We are exploring integrating with a third party service to provide substantial added content. So, we are looking for your help crafting the right sort of integration. Let us know: -what content do...
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